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    st/mesa/radeonsi: fix race between destruction of types and shader compilation · a6b7068f
    Timothy Arceri authored
    Commit 624789e3 moved the destruction of types out of atexit() and
    made use of a ref count instead. This is useful for avoiding a crash
    where drivers such as radeonsi are still compiling in a thread when the app
    exits and has not called MakeCurrent to change from the current context.
    
    While the above scenario is technically an app bug we shouldn't crash.
    However that change caused another race condition between the shader
    compilation tread in radeonsi and context teardown functions.
    
    This patch makes two changes to fix this new problem:
    
    First we explicitly call _mesa_destroy_shader_compiler_types() when destroying
    the st context rather than calling it indirectly via _mesa_free_context_data().
    We do this as we must call it after st_destroy_context_priv() so that we don't
    destory the glsl types before the compilation threads finish.
    
    Next wait for the shader threads to finish in si_destroy_context() this
    also means we need to call context destroy before destroying the queues
    in si_destroy_screen().
    
    Fixes: 624789e3
    
     ("compiler/glsl: handle case where we have multiple users for types")
    
    Reviewed-by: default avatarMarek Olšák <marek.olsak@amd.com>
    a6b7068f