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  • Francisco Jerez's avatar
    mesa: Don't lose track of the shader image layer originally specified by the user. · b97d8c95
    Francisco Jerez authored
    
    
    The spec requires that all layers of the image starting from the 0-th
    are bound to the image unit regardless of the Layer parameter when
    Layered is true, so I was setting gl_image_unit::Layer to zero in that
    case for the convenience of the driver back-end.  However the
    ES31-CTS.shader_image_load_store.basic-api-bind conformance test
    checks that the layer value returned by glGetInteger is the same that
    was originally specified, regardless of the value of layered.  Rename
    Layer to _Layer as is usual for other derived state and keep track of
    the original layer value as gl_image_unit::Layer.
    
    Reviewed-by: default avatarIan Romanick <ian.d.romanick@intel.com>
    b97d8c95