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Dave Airlie authored
This hooks up the geometry shader processing to the TGSI support added in the previous commits. It doesn't change the llvm interface other than to keep things building. v2: fix some regressions caused by primitiveoffsets Reviewed-by: Roland Scheidegger <sroland@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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