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I discovered this while looking at a shader that was hurt by some other work I'm doing. When I examined the changes, I was confused that one instance of a comparison that was used in a discard_if was (incorrectly) eliminated, while another instance used by a bcsel was (correctly) not eliminated. I had to use NIR_PRINT=true to see exactly where things when wrong. A bunch of shaders in Goat Simulator, Dungeon Defenders, Sanctum 2, and Strike Suit Zero were impacted. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Fixes: 405de7cc ("nir/range-analysis: Rudimentary value range analysis pass") All Intel platforms had similar results. (Ice Lake shown) total instructions in shared programs: 16280659 -> 16281075 (<.01%) instructions in affected programs: 21042 -> 21458 (1.98%) helped: 0 HURT: 136 HURT stats (abs) min: 1 max: 9 x̄: 3.06 x̃: 3 HURT stats (rel) min: 1.16% max: 6.12% x̄: 2.23% x̃: 2.03% 95% mean confidence interval for instructions value: 2.93 3.19 95% mean confidence interval for instructions %-change: 2.08% 2.37% Instructions are HURT. total cycles in shared programs: 367168270 -> 367170313 (<.01%) cycles in affected programs: 172020 -> 174063 (1.19%) helped: 14 HURT: 111 helped stats (abs) min: 2 max: 80 x̄: 21.21 x̃: 9 helped stats (rel) min: 0.10% max: 4.47% x̄: 1.35% x̃: 0.79% HURT stats (abs) min: 2 max: 584 x̄: 21.08 x̃: 5 HURT stats (rel) min: 0.12% max: 17.28% x̄: 1.55% x̃: 0.40% 95% mean confidence interval for cycles value: 5.41 27.28 95% mean confidence interval for cycles %-change: 0.64% 1.81% Cycles are HURT. (cherry picked from commit 7dba7df5)
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