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Iago Toral authored
This is the only place in the driver where we use this. Since we now work with separate index spaces, always use NumUniformBlocks and NumShaderStorageBlocks instead of NumBufferInterfaceBlocks to be more consistent with the rest of the code. Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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