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  • Dave Airlie's avatar
    r600: add ARB_shader_storage_buffer_object support (v3) · 4e7f6437
    Dave Airlie authored
    
    
    This just builds on the image support. Evergreen only has ssbo
    for fragment and compute no other stages.
    
    v2: handle images and ssbo in the same shader properly (Ilia)
    v3: fix RESQ on buffers,
        fix missing atom emit
        fix first element offset
        use R32 format
        write separate buffer rat store path.
    (from running deqp gles3.1 tests)
    
    Signed-off-by: default avatarDave Airlie <airlied@redhat.com>
    4e7f6437