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Since these are a special kind of UBOs we emit them together reusing the same infrastructure, however, we use a RAW surface so we can reuse existing untyped read/write/atomic messages which include a pixel mask header that we need to set to obtain correct behavior with helper invocations of the fragment shader. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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