-
Erik Faye-Lund authored
sRGB textures is a requirement for OpenGL ES 3.0, so let's make sure we don't incorrectly enable a too high version. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
212d270b