panfrost/ci: Smoke test spilling
Spilling is tricky and doesn't get much testing in CI. Run a subset of dEQP-GLES2.functional.shaders.* with spilling forced to get spilling tested in CI. Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com> Reviewed-by: Emma Anholt <emma@anholt.net> Part-of: <!16314>