panfrost: Fix several depth/stencil format mappings
Stencil should always be loaded in component Y, even when the buffer only contains stencil values. Patch the blit shaders accordingly, and fix some format definitions. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <!7922>