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  • MesaMesa
  • mesamesa
  • Merge requests
  • Open 7
  • Merged 259
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  • d3d12: Don't actually flush from glFlush calls
    !20797 · created Jan 19, 2023 by Giancarlo Devich   d3d12 gallium
    • 13
    updated Jan 24, 2023
  • d3d12: Lower minimum supported Shader Model to 6.0
    !20769 · created Jan 18, 2023 by Caleb Cornett   d3d12
    • MERGED
    • Approved
    • 0
    updated Jan 18, 2023
  • d3d12: Reuse sampler tables inside of a batch
    !20618 · created Jan 10, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • Approved
    • 10
    updated Jan 11, 2023
  • d3d12: Unionize d3d12_shader_key stages to reduce struct size
    !20616 · created Jan 10, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • 3
    updated Jan 11, 2023
  • dzn: Yet another round of fixes
    !20614 · created Jan 10, 2023 by Jesse Natalie   d3d12 dozen
    • MERGED
    • Approved
    • 1
    • 12
    updated Jan 17, 2023
  • d3d12: Update hard-coded heap sizes and batch limit
    !20589 · created Jan 09, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • Approved
    • 3
    updated Jan 10, 2023
  • spirv2dxil: Fix memory leak on error path.
    !20576 · created Jan 08, 2023 by Vinson Lee   coverity d3d12
    • MERGED
    • Approved
    • 0
    updated Jan 08, 2023
  • CI/Windows: Built piglit with Waffle
    !20466 · created Dec 30, 2022 by Jesse Natalie   CI Windows d3d12
    • MERGED
    • 1
    • 3
    updated Jan 03, 2023
  • CI/Windows: Use deqp-runner for D3D12 piglit
    !20454 · created Dec 29, 2022 by Jesse Natalie   CI Windows d3d12
    • MERGED
    • 2
    updated Jan 03, 2023
  • spirv2dxil: Support linking multiple shaders
    !20440 · created Dec 27, 2022 by Jesse Natalie   d3d12
    • MERGED
    • 2
    updated Jan 10, 2023
  • d3d12: Add ASSERTED to variables only used in debug builds to fix build MSVC with C4189 errors
    !20340 · created Dec 15, 2022 by Sil Vilerino   d3d12
    • MERGED
    • Approved
    • 3
    updated Dec 15, 2022
  • microsoft/compiler: Fix codegen when a loop ends in a jump
    !20255 · created Dec 09, 2022 by Jesse Natalie   d3d12
    • MERGED
    • 2
    updated Dec 12, 2022
  • microsoft/compiler: Handle holes in driver_location when adding sysvals
    !20253 · created Dec 09, 2022 by Jesse Natalie   d3d12
    • MERGED
    • 2
    updated Dec 12, 2022
  • d3d12: Fix race condition when getting query results
    !20217 · created Dec 07, 2022 by Giancarlo Devich   d3d12
    • MERGED
    • Approved
    • 10
    updated Dec 19, 2022
  • Don't crash when libd3d12.so can't be found
    !20145 · created Dec 04, 2022 by Jan Alexander Steffens   d3d12 dozen
    • MERGED
    • 2
    updated Dec 14, 2022
  • Fix vaQuerySurfaceStatus and vaSyncSurface for decode
    !20133 · created Dec 02, 2022 by Daniel Almeida   VA-API d3d12 gallium r600 radeon radeonsi virgl
    • MERGED
    • 1
    • 57
    updated Jan 11, 2023
  • src/compiler, microsoft/compiler: Fix nested arrays of const data
    !20111 · created Dec 01, 2022 by Jesse Natalie   NIR OpenCL d3d12
    • MERGED
    • Approved
    • 3
    updated Dec 02, 2022
  • microsoft/spirv_to_dxil: Properly handle load- and is_helper_invocation
    !19908 · created Nov 21, 2022 by Pedro J. Estébanez   d3d12
    • MERGED
    • Approved
    • 10
    updated Dec 02, 2022
  • microsoft/nir_to_dxil: Avoid emitting SampleCmpLevel prior to SM 6.7 if possible
    !19896 · created Nov 21, 2022 by Pedro J. Estébanez   d3d12
    • MERGED
    • Approved
    • 3
    updated Nov 22, 2022
  • d3d12: Video Screen - Do not crash if HEVC codec config not supported, return no support instead
    !19813 · created Nov 17, 2022 by Sil Vilerino   d3d12
    • MERGED
    • Approved
    • 0
    updated Nov 23, 2022
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