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  • MesaMesa
  • mesamesa
  • Merge requests
  • Open 10
  • Merged 271
  • Closed 13
  • All 294
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  • frontend/va/d3d12: Fix vp9 decode corruption on some GPUs
    !21694 · created Mar 03, 2023 by Sil Vilerino   VA-API d3d12
    • MERGED
    • 2
    updated Mar 08, 2023
  • gallium: Modify default path for DMABUF to use DRM
    !21654 · created Mar 02, 2023 by Lucas Fryzek   crocus d3d12 gallium i915g iris nouveau r300 r600 radeonsi svga tegra virgl zink
    • 45
    updated Mar 07, 2023
  • d3d12: Cache varying info to reduce compare/copy cost
    !21610 · created Feb 28, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • Approved
    • 14
    updated Mar 01, 2023
  • d3d12: Don't loop in update_draw_indirect_with_sysvals
    !21567 · created Feb 27, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • Approved
    • 1
    updated Feb 27, 2023
  • d3d12: Track a limited number of context specific states alongside resources
    !21528 · created Feb 25, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • Approved
    • 8
    updated Feb 25, 2023
  • d3d12: Perf improvements in clearing/comparing/filling memory
    !21527 · created Feb 24, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • Approved
    • 14
    updated Feb 27, 2023
  • d3d12: Fix VP9 Decode - Checking 0xFF instead of 0x7F for invalid frame_ref[i].Index7Bits
    !21507 · created Feb 23, 2023 by Sil Vilerino   d3d12
    • MERGED
    • Approved
    • 0
    updated Mar 08, 2023
  • clc: Support runtime compilation with LLVM and clang 15.x
    !21467 · created Feb 22, 2023 by Prodea Alexandru-Liviu   staging/23.0   NIR d3d12
    • MERGED
    • 2
    • 0
    updated Feb 23, 2023
  • d3d12: Video Encode - Fix ID3D12CommandAllocator leak
    !21312 · created Feb 14, 2023 by Sil Vilerino   staging/23.0   d3d12
    • MERGED
    • 3
    updated Feb 16, 2023
  • d3d12: Use a set to find existing shader variants
    !21248 · created Feb 10, 2023 by Giancarlo Devich   d3d12
    • 11
    updated Feb 10, 2023
  • d3d12: Don't clear d3d12_shader_key
    !21247 · created Feb 10, 2023 by Giancarlo Devich   NIR d3d12 dozen
    • MERGED
    • 10
    updated Feb 13, 2023
  • d3d12 video: Fix leak and out of bounds memory bugs
    !21196 · created Feb 08, 2023 by Sil Vilerino   d3d12
    • MERGED
    • Approved
    • 0
    updated Feb 14, 2023
  • microsoft/clc: Add shader model / validator to compiler API
    !21178 · created Feb 07, 2023 by Jesse Natalie   OpenCL d3d12
    • 0
    updated Feb 11, 2023
  • d3d12: Honor suggested driver profile/level for H264/HEVC encode
    !21043 · created Feb 01, 2023 by Sil Vilerino   d3d12
    • MERGED
    • Approved
    • 3
    updated Feb 01, 2023
  • dzn: Support 16-bit types
    !21029 · created Feb 01, 2023 by Jesse Natalie   NIR d3d12 dozen
    • MERGED
    • 2
    • 10
    updated Feb 11, 2023
  • d3d12: Don't actually flush from glFlush calls
    !20797 · created Jan 19, 2023 by Giancarlo Devich   d3d12 gallium
    • 17
    updated Feb 15, 2023
  • d3d12: Lower minimum supported Shader Model to 6.0
    !20769 · created Jan 18, 2023 by Caleb Cornett   d3d12
    • MERGED
    • Approved
    • 0
    updated Jan 18, 2023
  • d3d12: Reuse sampler tables inside of a batch
    !20618 · created Jan 10, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • Approved
    • 10
    updated Jan 11, 2023
  • d3d12: Unionize d3d12_shader_key stages to reduce struct size
    !20616 · created Jan 10, 2023 by Giancarlo Devich   d3d12
    • MERGED
    • 3
    updated Jan 11, 2023
  • dzn: Yet another round of fixes
    !20614 · created Jan 10, 2023 by Jesse Natalie   d3d12 dozen
    • MERGED
    • Approved
    • 1
    • 12
    updated Jan 17, 2023
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