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  • vbo: VRAM usage fix, glthread: glArrayElement fix
    !20748 · created Jan 17, 2023 by Pierre-Eric Pelloux-Prayer
    mesa vbo
    • Merged
    • 6
    updated Jan 26, 2023
  • vbo/save: avoid dangling_attr_ref situation
    !20495 · created Jan 03, 2023 by Pierre-Eric Pelloux-Prayer
    vbo
    • Merged
    • 1
    • 2
    updated Jan 05, 2023
  • vbo/dlist: keep buffers used in loopback_vertex_list() mapped.
    !17285 · created Jun 28, 2022 by Paul Gofman
    vbo
    • Merged
    • 19
    updated Sep 23, 2022
  • vbo/dlist: do not try to pad an empty draw
    !15633 · created Mar 29, 2022 by Erik Faye-Lund
    vbo
    • Merged
    • 1
    updated Apr 22, 2022
  • vbo/dlist: fix loopback crash
    !14243 · created Dec 17, 2021 by Pierre-Eric Pelloux-Prayer
    mesa vbo
    • Merged
    • 1
    • 14
    updated Jan 12, 2022
  • Assortment of fixes
    !13246 · created Oct 07, 2021 by Pierre-Eric Pelloux-Prayer
    GLX llvmpipe radeonsi vbo
    • Merged
    • 22
    updated Nov 10, 2021
  • vbo/dlist: reallocate the vertex buffer on vertex upgrade
    !12849 · created Sep 14, 2021 by Pierre-Eric Pelloux-Prayer
    mesa vbo
    • Merged
    • 3
    updated Sep 17, 2021
  • gallium + vbo: remove st_draw_vbo and inline vbo_primitive_restart in i965
    !10066 · created Apr 06, 2021 by Pierre-Eric Pelloux-Prayer   master
    gallium i965 vbo
    • Merged
    • 4
    updated Apr 12, 2021
  • vbo: Fix vbo_sw_primitive_restart for start > 0
    !9417 · created Mar 04, 2021 by Kenneth Graunke   master
    i965 mesa regression vbo
    • Merged
    • 2
    updated Mar 05, 2021