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mesa
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Priority
gallium: change and add new point and line CAPs, set correct values for radeonsi
!13676
· created
Nov 04, 2021
by
Marek Olšák
gallium
mesa
radeonsi
zink
Merged
20
updated
Nov 08, 2021
aux/primconvert: handle singular incomplete restarts
!13630
· created
Nov 02, 2021
by
Mike Blumenkrantz
bug
gallium
Merged
1
updated
Nov 24, 2021
gallium/util: use sampling shading for MSAA copies in u_blitter, fix util_can_blit_via_copy_region
!13602
· created
Oct 30, 2021
by
Marek Olšák
gallium
Merged
3
updated
Nov 04, 2021
mesa/st: rework psiz lowering
!13588
· created
Oct 28, 2021
by
Mike Blumenkrantz
gallium
Merged
4
updated
Nov 04, 2021
aux/trace: fix some tracing
!13582
· created
Oct 28, 2021
by
Mike Blumenkrantz
gallium
Merged
2
updated
Nov 10, 2021
vbuf: simplify primconvert conditional
!13567
· created
Oct 27, 2021
by
Mike Blumenkrantz
gallium
Closed
7
updated
Oct 28, 2021
gallium: add PIPE_CAP_VERTEX_ATTRIB_ELEMENT_ALIGNED_ONLY
!13556
· created
Oct 27, 2021
by
Mike Blumenkrantz
gallium
zink
Merged
27
updated
Nov 03, 2021
(st/)mesa: use x86 POPCNT, skip no-op vertex element updates after gl*Pointer (with C++ templates)
!13512
· created
Oct 25, 2021
by
Marek Olšák
gallium
mesa
Merged
11
updated
Nov 03, 2021
st/mesa: don't crash when draw indirect buffer has no storage
!13471
· created
Oct 21, 2021
by
Marek Olšák
gallium
mesa
Merged
2
updated
Oct 27, 2021
gallium/u_blitter: Read MSAA z/s from sampler's .x instead of .y or .z.
!13446
· created
Oct 19, 2021
by
Emma Anholt
gallium
Merged
4
updated
Oct 22, 2021
ci: split out gallium/auxiliary to jobs that actually use the components
!13439
· created
Oct 19, 2021
by
Mike Blumenkrantz
CI
d3d12
gallium
i915g
iris
llvmpipe
radeonsi
1
23
updated
Mar 26, 2024
vbo,gallium/u_threaded: implement pipelined partial buffer uploads using CPU storage
!13399
· created
Oct 18, 2021
by
Marek Olšák
gallium
Merged
10
updated
Mar 04, 2022
aux/pb: more correctly check number of reclaims
!13388
· created
Oct 15, 2021
by
Mike Blumenkrantz
gallium
Merged
5
updated
Oct 20, 2021
radeonsi/gallium: import DRI_PRIME linear buffer as uncached
!13362
· created
Oct 14, 2021
by
Pierre-Eric Pelloux-Prayer
gallium
radeonsi
Merged
10
updated
Nov 30, 2021
u_threaded,radeonsi: fix draw_vertex_state with multi draws, fixes
!13235
· created
Oct 06, 2021
by
Marek Olšák
TC
gallium
radeonsi
Merged
5
updated
Oct 08, 2021
features: be explicit about EXT_color_buffer_half_float support
!13211
· created
Oct 06, 2021
by
Mike Blumenkrantz
gallium
Merged
4
updated
Oct 07, 2021
util,mesa,gallium: use simple_mtx_t more
!13152
· created
Oct 01, 2021
by
Marek Olšák
gallium
mesa
util
Merged
12
updated
Oct 07, 2021
gallium: add PIPE_CAP_PREFER_POT_ALIGNED_VARYINGS
!13151
· created
Oct 01, 2021
by
Vasily Khoruzhick
GLSL
gallium
lima
Merged
22
updated
Nov 15, 2021
d3d12, gallium: Misc patches for D3D12 GLES and external texture support
!13054
· created
Sep 26, 2021
by
Jesse Natalie
Windows
d3d12
gallium
Merged
8
updated
Nov 19, 2021
gallium,st/mesa,vbo,radeonsi: new low overhead display list interface
!13050
· created
Sep 25, 2021
by
Marek Olšák
gallium
mesa
radeonsi
util
Merged
2
44
updated
Nov 07, 2022
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