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Updated date
glsl: set PSIZ bit in outputs_written when injecting a 1.0 psiz write
!28550
· created
Apr 03, 2024
by
Mike Blumenkrantz
GLSL
difficulty: easy
Closed
2
updated
Apr 04, 2024
nir/dominance: fix comment
!28555
· created
Apr 03, 2024
by
Mike Blumenkrantz
NIR
difficulty: easy
Closed
5
updated
Apr 04, 2024
anv, lvp, nvk, tu, v3dv: Enable EXT_swapchain_maintenance1
!28164
· created
Mar 14, 2024
by
Joshua Ashton
ANV
NVK
difficulty: easy
docs
freedreno
lavapipe
turnip
v3dv
Closed
2
11
updated
Mar 19, 2024
zink: minor fixes
!24468
· created
Aug 03, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Closed
4
updated
Aug 07, 2023
kopper: don't double free winsys on failure
!22759
· created
Apr 28, 2023
by
Mike Blumenkrantz
difficulty: easy
kopper
Closed
7
updated
May 24, 2023
iris: fix unlimited compiler warnings from perf macro
!20880
· created
Jan 24, 2023
by
Mike Blumenkrantz
difficulty: easy
iris
Closed
5
updated
Apr 19, 2023
zink: don't run update_so_info if shader has no outputs
!22359
· created
Apr 07, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Closed
5
updated
Apr 12, 2023
lavapipe: add command debugging
!21817
· created
Mar 09, 2023
by
Mike Blumenkrantz
difficulty: easy
lavapipe
Closed
1
updated
Mar 10, 2023
lavapipe: set render_condition_enabled=false for vkCmdClearDepthStencilImage
!21818
· created
Mar 09, 2023
by
Mike Blumenkrantz
difficulty: easy
lavapipe
Closed
1
updated
Mar 10, 2023
zink: add ZINK_DEBUG=16bit
!21520
· created
Feb 24, 2023
by
Mike Blumenkrantz
difficulty: easy
zink
Closed
8
updated
Mar 07, 2023
Draft: radv: fix packing of radv_ps_epilog_key struct
!21630
· created
Mar 01, 2023
by
Mike Blumenkrantz
RADV
difficulty: easy
Closed
3
updated
Mar 01, 2023
glsl: Indent glsl/glsl_lexer.ll with 3 space
!19992
· created
Nov 24, 2022
by
Yonggang Luo
GLSL
difficulty: easy
Closed
5
updated
Feb 10, 2023
mesa/st: use NEAREST filtering for zs mipmap generation
!21069
· created
Feb 02, 2023
by
Mike Blumenkrantz
difficulty: easy
gallium
Closed
9
updated
Feb 07, 2023
u_inlines: take NULL dst in pipe_resource_reference()
!20794
· created
Jan 19, 2023
by
Mike Blumenkrantz
difficulty: easy
gallium
Closed
11
updated
Jan 19, 2023
zink: vectorize shared mem stores in shaders
!19054
· created
Oct 12, 2022
by
Mike Blumenkrantz
difficulty: easy
zink
Closed
11
updated
Jan 18, 2023
agx: Implement some GLES3.1 builtin functions
!19264
· created
Oct 24, 2022
by
Alyssa Rosenzweig
asahi
difficulty: easy
Closed
1
updated
Nov 15, 2022
zink: Use correct lineMode with VK_POLYGON_MODE_LINE
!19418
· created
Oct 31, 2022
by
Connor Abbott
difficulty: easy
zink
Closed
8
updated
Nov 02, 2022
Trivially enable two GL_NV_* extensions
!19127
· created
Oct 17, 2022
by
Adam Jackson
difficulty: easy
mesa
Closed
6
updated
Nov 02, 2022
glx: Remove some excess work from the GLX_FBCONFIG_ID fallback
!18638
· created
Sep 16, 2022
by
Adam Jackson
GLX
difficulty: easy
Closed
1
updated
Sep 16, 2022
egl: Fix saving the display attribute list
!17566
· created
Jul 15, 2022
by
Adam Jackson
EGL
difficulty: easy
Closed
4
updated
Jul 20, 2022
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