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Updated date
zink: unify fb surface unbinding
!11666
· created
Jun 30, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 01, 2021
zink: use vkresult helper for map return
!11689
· created
Jul 02, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 02, 2021
zink: only flag persistent resource maps for invalidation if they aren't coherent
!11688
· created
Jul 02, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 02, 2021
features: mark off line rasterization for lavapipe
!11719
· created
Jul 05, 2021
by
Mike Blumenkrantz
difficulty: easy
lavapipe
Merged
0
updated
Jul 05, 2021
lavapipe: handle null vertex buffers more gracefully
!11723
· created
Jul 05, 2021
by
Mike Blumenkrantz
difficulty: easy
lavapipe
Merged
3
updated
Jul 06, 2021
zink: remove unnecessary stall during device-local map case
!11749
· created
Jul 07, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 07, 2021
zink: ensure sparse allocations aren't marked host-visible
!11768
· created
Jul 07, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 08, 2021
zink: fix mem info query for device usage
!11803
· created
Jul 09, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
3
updated
Jul 11, 2021
zink: zero out sampler/image descriptor surface info for null descriptor updates
!11829
· created
Jul 12, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 12, 2021
zink: simplify modifier ifdefs
!11847
· created
Jul 13, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
8
updated
Jul 13, 2021
lavapipe: don't read line stipple info in pipeline creation if stipple is disabled
!11933
· created
Jul 16, 2021
by
Mike Blumenkrantz
difficulty: easy
lavapipe
Merged
1
updated
Jul 16, 2021
zink: add changed flag for blend states
!11968
· created
Jul 20, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
2
updated
Jul 20, 2021
nir/lower_point_size_mov: zero nir_state_slot::swizzle in new variable
!11932
· created
Jul 16, 2021
by
Mike Blumenkrantz
NIR
difficulty: easy
Merged
3
updated
Jul 20, 2021
zink: more explicitly check shader stages during compile
!12013
· created
Jul 22, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 27, 2021
zink: lower the workcount flush threshold
!12010
· created
Jul 22, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 27, 2021
zink: subgroups
!11990
· created
Jul 20, 2021
by
Mike Blumenkrantz
SPIR-V
difficulty: easy
zink
Merged
1
updated
Jul 27, 2021
zink: use dedicated image allocation
!11958
· created
Jul 19, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 28, 2021
zink: add locking for zink_shader::programs
!12147
· created
Jul 30, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Jul 31, 2021
zink: use array size in spirv bo length calculations
!12070
· created
Jul 26, 2021
by
Mike Blumenkrantz
NIR
difficulty: easy
zink
Merged
2
updated
Aug 04, 2021
zink: trivial descriptor refactoring
!12427
· created
Aug 17, 2021
by
Mike Blumenkrantz
difficulty: easy
zink
Merged
1
updated
Aug 18, 2021
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