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Updated date
microsoft/clc: drop LLVM dependency to version < 12
!13083
· created
Sep 28, 2021
by
Lionel Landwerlin
d3d12
Merged
1
updated
Sep 29, 2021
nir_to_dxil: Add tagging raw SRVs in shader flags
!13157
· created
Oct 01, 2021
by
Enrico Galli
d3d12
Merged
1
updated
Oct 05, 2021
microsoft/spirv_to_dxil: Fix usage of IsFrontFacing input as bool
!13262
· created
Oct 07, 2021
by
Michael Tang
d3d12
Merged
4
updated
Oct 08, 2021
microsoft/compiler: Shadow tex instructions always use shadow samplers
!13321
· created
Oct 12, 2021
by
Enrico Galli
d3d12
Merged
7
updated
Oct 16, 2021
d3d12: Don't accumulate timestamp queries
!12920
· created
Sep 18, 2021
by
Jesse Natalie
d3d12
Merged
2
updated
Nov 05, 2021
microsoft/compiler: Use texture types instead of sampler types for textures
!13390
· created
Oct 15, 2021
by
Jesse Natalie
d3d12
Merged
5
updated
Nov 05, 2021
d3d12: Enable threaded context
!13670
· created
Nov 04, 2021
by
Jesse Natalie
TC
d3d12
Merged
5
updated
Nov 09, 2021
ci/windows,microsoft/spirv_to_dxil: Adding validation tests to spirv_to_dxil
!13655
· created
Nov 03, 2021
by
Enrico Galli
CI
Windows
d3d12
Merged
8
updated
Nov 09, 2021
d3d12: Improve perf by stalling the CPU less
!13669
· created
Nov 04, 2021
by
Jesse Natalie
d3d12
Merged
3
updated
Nov 09, 2021
microsoft/spirv_to_dxil: Fix non-Windows build.
!13736
· created
Nov 10, 2021
by
Vinson Lee
d3d12
Merged
1
updated
Nov 11, 2021
d3d12: Fix incorrect hash table usage
!13819
· created
Nov 16, 2021
by
Jesse Natalie
bug
d3d12
Merged
1
updated
Nov 16, 2021
d3d12, gallium: Misc patches for D3D12 GLES and external texture support
!13054
· created
Sep 26, 2021
by
Jesse Natalie
Windows
d3d12
gallium
Merged
8
updated
Nov 19, 2021
CI/windows: Update piglit
!13893
· created
Nov 20, 2021
by
Jesse Natalie
CI
Windows
d3d12
Merged
2
updated
Nov 20, 2021
d3d12, microsoft/compiler: More shader compiler support for Vulkan/WebGPU shaders
!10298
· created
Apr 17, 2021
by
Jesse Natalie
master
d3d12
Merged
10
updated
Nov 22, 2021
d3d12: Fix Linux fence wait return value
!12268
· created
Aug 08, 2021
by
Jesse Natalie
d3d12
Merged
5
updated
Nov 24, 2021
CI/windows: Move YML and fail lists out of .gitlab-ci, and add d3d12 quick_shader pass
!13902
· created
Nov 21, 2021
by
Jesse Natalie
CI
Windows
d3d12
Merged
3
updated
Dec 01, 2021
d3d12: Support compat level 330
!14001
· created
Dec 01, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 02, 2021
d3d12: Handle depth readback on drivers that require full-resource copies for depth
!14051
· created
Dec 03, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 03, 2021
d3d12: NV12 resource support
!14123
· created
Dec 08, 2021
by
Jesse Natalie
d3d12
Merged
1
updated
Dec 08, 2021
ci/windows: Remove line numbers from assertions in spirv2dxil tests
!14156
· created
Dec 10, 2021
by
Jesse Natalie
CI
d3d12
Merged
1
updated
Dec 11, 2021
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