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Updated date
[Backport 23.1]!23890 - microsoft/clc: Don't build compiler test if build-tests is false
!25510
· created
Oct 02, 2023
by
Prodea Alexandru-Liviu
staging/23.1
d3d12
meson
Closed
3
updated
Oct 04, 2023
WIP: nir: Add a new fmulz opcode
!12794
· created
Sep 09, 2021
by
Faith Ekstrand
ACO
NIR
d3d12
radeonsi
zink
Closed
33
updated
Dec 07, 2023
Draft: nir: Renaming gl_shader_stage to shader_stage.
!27650
· created
Feb 16, 2024
by
Sarthak Bhatt
ACO
AMD common
ANV
GLSL
NAK
NIR
NVK
RADV
Rusticl
SPIR-V
TGSI
asahi
blorp
crocus
d3d12
docs
dozen
etnaviv
freedreno
gallium
hasvk
intel
intel-fs
intel-vec4
ir3
iris
lavapipe
lima
mesa
meson
panfrost
powervr
r600
radeonsi
turnip
v3d
v3dv
vulkan
zink
Closed
4
updated
Feb 16, 2024
RFC: tree-wide: rename DEBUG to EXPENSIVE_CHECKS to stop the confusion with NDEBUG
!21946
· created
Mar 16, 2023
by
Eric Engestrom
ANV
EGL
GLSL
GLX
NIR
RADV
TGSI
d3d12
etnaviv
freedreno
gallium
hasvk
i915g
intel-fs
ir3
iris
llvmpipe
mapi
mesa
meson
nine
powervr
r300
r600
softpipe
svga
turnip
util
vc4
vulkan
wgl
Closed
9
updated
Mar 15, 2024
wgl: Support WGL_EXT_swap_control_tear
!17568
· created
Jul 15, 2022
by
Jesse Natalie
Windows
d3d12
wgl
Closed
4
updated
Mar 29, 2024
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