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Popularity
d3d12/va: Add support for media only devices
!27997
· created
Mar 05, 2024
by
Sil Vilerino
VA-API
d3d12
Merged
32
updated
Mar 06, 2024
microsoft/compiler: Remove code after discard/terminate in later optimization steps
!27996
· created
Mar 05, 2024
by
Jesse Natalie
d3d12
dozen
Merged
1
updated
Mar 05, 2024
d3d12: Do not use PIPE_BIND_DISPLAY_TARGET for d3d12_video_buffer
!27918
· created
Mar 01, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 01, 2024
st/mesa: st_update_array optimizations + d3d12 fix (remaining reviewed commits)
!27731
· created
Feb 21, 2024
by
Marek Olšák
d3d12
mesa
Merged
0
updated
Feb 21, 2024
microsoft/compiler: Fix SM6.6 non-bindless handle annotation for UAV counter
!27708
· created
Feb 20, 2024
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Feb 21, 2024
Draft: nir: Renaming gl_shader_stage to shader_stage.
!27650
· created
Feb 16, 2024
by
Sarthak Bhatt
ACO
AMD common
ANV
GLSL
NAK
NIR
NVK
RADV
Rusticl
SPIR-V
TGSI
asahi
blorp
crocus
d3d12
docs
dozen
etnaviv
freedreno
gallium
hasvk
intel
intel-fs
intel-vec4
ir3
iris
lavapipe
lima
mesa
meson
panfrost
powervr
r600
radeonsi
turnip
v3d
v3dv
vulkan
zink
Closed
4
updated
Feb 16, 2024
d3d12: Subgroup ballot
!27528
· created
Feb 08, 2024
by
Jesse Natalie
d3d12
Merged
Approved
1
updated
Feb 08, 2024
wgl, d3d12: HDR support
!27512
· created
Feb 07, 2024
by
Jesse Natalie
d3d12
wgl
Merged
Approved
13
updated
Feb 15, 2024
d3d12: d3d12_video_encoder_negotiate_current_h264_slices_configuration to use correct mode when intra-refresh is on
!27367
· created
Jan 30, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 31, 2024
frontends/va, d3d12: Fix PIPE_VIDEO_SLICE_MODE_MAX_SLICE_SICE -> PIPE_VIDEO_SLICE_MODE_MAX_SLICE_SIZE typo
!27342
· created
Jan 29, 2024
by
Sil Vilerino
VA-API
d3d12
Merged
Approved
4
updated
Apr 11, 2024
dzn, d3d12: Fix path passed to CreateDeviceFactory
!27287
· created
Jan 26, 2024
by
Jesse Natalie
d3d12
dozen
Merged
1
updated
Jan 26, 2024
d3d12: Clean up H264 video decode interlaced code path
!27213
· created
Jan 23, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 23, 2024
d3d12: Implement cap for PIPE_VIDEO_CAP_ENC_INTRA_REFRESH
!27201
· created
Jan 22, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 23, 2024
microsoft/compiler: Add feature flags for new comparison sampling ops
!27200
· created
Jan 22, 2024
by
Jesse Natalie
d3d12
dozen
Merged
3
updated
Jan 24, 2024
microsoft/compiler: Hook up shader model 6.8 with new comparison sampling intrinsics
!27160
· created
Jan 18, 2024
by
Jesse Natalie
d3d12
dozen
Merged
2
updated
Jan 20, 2024
ci/windows: Rev Vulkan SDK and piglit
!27127
· created
Jan 17, 2024
by
Jesse Natalie
CI
Windows
d3d12
Merged
Approved
7
updated
Jan 19, 2024
d3d12: Do not assume multi-subregion support when querying for driver encode support
!27099
· created
Jan 16, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 16, 2024
ci/windows: Update WARP to 1.0.9 NuGet
!26992
· created
Jan 11, 2024
by
Jesse Natalie
CI
Windows
d3d12
dozen
Merged
4
updated
Jan 11, 2024
d3d12: Decode - Adding more supported resolution
!26944
· created
Jan 09, 2024
by
tengjinchung
d3d12
Merged
Approved
0
updated
Jan 09, 2024
d3d12: Do not destroy injected sw_winsys object in d3d12_screen
!26872
· created
Jan 03, 2024
by
Sil Vilerino
d3d12
Merged
Approved
2
updated
Jan 03, 2024
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