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mesa
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nir_lower_tex_shadow: For old-style shadows, use vec4(result, 0, 0, 1)
!28001
· created
Mar 06, 2024
by
Jesse Natalie
NIR
d3d12
Merged
6
updated
Mar 07, 2024
d3d12: Point sprite lowering pass needs to handle arrays
!27999
· created
Mar 06, 2024
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Mar 06, 2024
d3d12/va: Add support for media only devices
!27997
· created
Mar 05, 2024
by
Sil Vilerino
VA-API
d3d12
Merged
32
updated
Mar 06, 2024
microsoft/compiler: Remove code after discard/terminate in later optimization steps
!27996
· created
Mar 05, 2024
by
Jesse Natalie
d3d12
dozen
Merged
1
updated
Mar 05, 2024
d3d12: Do not use PIPE_BIND_DISPLAY_TARGET for d3d12_video_buffer
!27918
· created
Mar 01, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 01, 2024
st/mesa: st_update_array optimizations + d3d12 fix (remaining reviewed commits)
!27731
· created
Feb 21, 2024
by
Marek Olšák
d3d12
mesa
Merged
0
updated
Feb 21, 2024
microsoft/compiler: Fix SM6.6 non-bindless handle annotation for UAV counter
!27708
· created
Feb 20, 2024
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Feb 21, 2024
Draft: nir: Renaming gl_shader_stage to shader_stage.
!27650
· created
Feb 16, 2024
by
Sarthak Bhatt
ACO
AMD common
ANV
GLSL
NAK
NIR
NVK
RADV
Rusticl
SPIR-V
TGSI
asahi
blorp
crocus
d3d12
docs
dozen
etnaviv
freedreno
gallium
hasvk
intel
intel-fs
intel-vec4
ir3
iris
lavapipe
lima
mesa
meson
panfrost
powervr
r600
radeonsi
turnip
v3d
v3dv
vulkan
zink
Closed
4
updated
Feb 16, 2024
d3d12: Subgroup ballot
!27528
· created
Feb 08, 2024
by
Jesse Natalie
d3d12
Merged
Approved
1
updated
Feb 08, 2024
wgl, d3d12: HDR support
!27512
· created
Feb 07, 2024
by
Jesse Natalie
d3d12
wgl
Merged
Approved
13
updated
Feb 15, 2024
d3d12: d3d12_video_encoder_negotiate_current_h264_slices_configuration to use correct mode when intra-refresh is on
!27367
· created
Jan 30, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 31, 2024
frontends/va, d3d12: Fix PIPE_VIDEO_SLICE_MODE_MAX_SLICE_SICE -> PIPE_VIDEO_SLICE_MODE_MAX_SLICE_SIZE typo
!27342
· created
Jan 29, 2024
by
Sil Vilerino
VA-API
d3d12
Merged
Approved
4
updated
Apr 11, 2024
dzn, d3d12: Fix path passed to CreateDeviceFactory
!27287
· created
Jan 26, 2024
by
Jesse Natalie
d3d12
dozen
Merged
1
updated
Jan 26, 2024
d3d12: Clean up H264 video decode interlaced code path
!27213
· created
Jan 23, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 23, 2024
d3d12: Implement cap for PIPE_VIDEO_CAP_ENC_INTRA_REFRESH
!27201
· created
Jan 22, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 23, 2024
microsoft/compiler: Add feature flags for new comparison sampling ops
!27200
· created
Jan 22, 2024
by
Jesse Natalie
d3d12
dozen
Merged
3
updated
Jan 24, 2024
microsoft/compiler: Hook up shader model 6.8 with new comparison sampling intrinsics
!27160
· created
Jan 18, 2024
by
Jesse Natalie
d3d12
dozen
Merged
2
updated
Jan 20, 2024
ci/windows: Rev Vulkan SDK and piglit
!27127
· created
Jan 17, 2024
by
Jesse Natalie
CI
Windows
d3d12
Merged
Approved
7
updated
Jan 19, 2024
d3d12: Do not assume multi-subregion support when querying for driver encode support
!27099
· created
Jan 16, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 16, 2024
nir: rework and fix rotate lowering
!27090
· created
Jan 16, 2024
by
Karol Herbst
NIR
RADV
TGSI
asahi
d3d12
freedreno
gallium
i915g
ir3
lima
llvmpipe
nouveau
nv30
panfrost
r300
r600
radeonsi
softpipe
svga
v3d
v3dv
vc4
zink
Merged
Approved
1
20
updated
Jan 23, 2024
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