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Created date
d3d12: do not inspect NULL samplers
!7856
· created
Dec 01, 2020
by
Erik Faye-Lund
master
d3d12
Merged
1
updated
Dec 11, 2020
ci: run piglit on d3d12 driver
!7857
· created
Dec 01, 2020
by
Erik Faye-Lund
master
CI
Windows
d3d12
Merged
18
updated
Dec 02, 2020
gitlab-ci: do not clone git-repo for test-job
!7867
· created
Dec 02, 2020
by
Erik Faye-Lund
master
CI
d3d12
Merged
2
updated
Dec 02, 2020
microsoft/clc: add missing dependency
!7869
· created
Dec 02, 2020
by
Erik Faye-Lund
master
CI
d3d12
Merged
10
updated
Dec 02, 2020
microsoft/clc: increase test-timeout
!7872
· created
Dec 02, 2020
by
Erik Faye-Lund
master
d3d12
Merged
1
updated
Dec 02, 2020
Initial D3D12 support in WSL
!7937
· created
Dec 05, 2020
by
Jesse Natalie
master
d3d12
Merged
115
updated
May 23, 2022
nir: Make nir_tex_instr::dest_type consistently sized
!7989
· created
Dec 08, 2020
by
Connor Abbott
master
ANV
GLSL
NIR
OpenCL
RADV
d3d12
gallium
intel
ir3
mesa
panfrost
v3dv
Merged
16
updated
Jan 25, 2021
glx: Only allow one DRI backend per display
!8013
· created
Dec 09, 2020
by
Adam Jackson
GLX
Windows
d3d12
dri interface
drisw
Closed
1
6
updated
Jan 13, 2023
Add spirv_to_dxil library
!8043
· created
Dec 10, 2020
by
Michael Tang
master
d3d12
util
Merged
44
updated
Dec 23, 2020
gallium: Add optional pipe_context to flush_frontbuffer
!8045
· created
Dec 10, 2020
by
Jesse Natalie
master
d3d12
drisw
gallium
i915g
iris
llvmpipe
softpipe
virgl
wgl
xlib
zink
Merged
12
updated
Dec 14, 2020
gitlab-ci: copy piglit expected results to artifacts
!8052
· created
Dec 11, 2020
by
Erik Faye-Lund
master
CI
d3d12
Merged
1
1
updated
Dec 11, 2020
d3d12: Improve perf of sw winsys path
!8095
· created
Dec 14, 2020
by
Jesse Natalie
master
d3d12
Merged
Approved
19
updated
Jan 28, 2021
d3d12: Fix incorrect fence timeout calculation
!8114
· created
Dec 15, 2020
by
Jesse Natalie
master
d3d12
Merged
7
updated
Dec 15, 2020
mesa: Switch ATI_fragment_shader to NIR.
!8118
· created
Dec 15, 2020
by
Emma Anholt
master
NIR
d3d12
gallium
Merged
1
18
updated
Dec 29, 2020
d3d12: Fix memory leak.
!8150
· created
Dec 18, 2020
by
Vinson Lee
master
coverity
d3d12
Merged
2
updated
Dec 20, 2020
d3d12: Fix memory leak if create_root_signature failed.
!8170
· created
Dec 18, 2020
by
Vinson Lee
master
coverity
d3d12
Merged
2
updated
Dec 20, 2020
d3d12: Fix memory leak if state is NULL.
!8179
· created
Dec 20, 2020
by
Vinson Lee
master
coverity
d3d12
Merged
1
updated
Dec 24, 2020
d3d12: Initialize TransitionableResourceState m_SupportsSimultaneousAccess.
!8192
· created
Dec 22, 2020
by
Vinson Lee
master
coverity
d3d12
Merged
1
updated
Dec 24, 2020
d3d12: Initialize local_resource member mapped in constructor.
!8193
· created
Dec 22, 2020
by
Vinson Lee
master
coverity
d3d12
Merged
1
updated
Dec 30, 2020
d3d12: Fix more GCC and clang warnings
!8248
· created
Dec 28, 2020
by
Jesse Natalie
master
d3d12
Merged
9
updated
Jan 03, 2021
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