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mesa
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Merged date
microsoft/clc: Optimizations and improvements
!26803
· created
Dec 22, 2023
by
Jesse Natalie
NIR
OpenCL
d3d12
Merged
Approved
6
updated
Mar 26, 2024
d3d12: Implement PIPE_VIDEO_CAP_ENC_SURFACE_ALIGNMENT
!28398
· created
Mar 26, 2024
by
Sil Vilerino
d3d12
Merged
Approved
1
updated
Mar 26, 2024
treewide: Replace the usage of DEBUG macro with MESA_DEBUG=0|1 macro
!28092
· created
Mar 09, 2024
by
Yonggang Luo
ANV
EGL
GLSL
GLX
NIR
TGSI
crocus
d3d12
etnaviv
freedreno
gallium
haiku
hasvk
i915g
intel
intel-brw
intel-compiler
intel-elk
ir3
iris
llvmpipe
mapi
mesa
meson
nine
omx
panfrost
powervr
r300
softpipe
svga
turnip
util
v3dv
vc4
vulkan
wgl
Merged
Approved
1
18
updated
Mar 24, 2024
treewide: Replace the invalid usage #if DEBUG with #ifdef DEBUG
!28083
· created
Mar 08, 2024
by
Yonggang Luo
TGSI
d3d12
gallium
mesa
v3dv
vulkan
Merged
1
4
updated
Mar 15, 2024
d3d12: Video Encode - Add driver workaround for rate control reconfiguration
!28075
· created
Mar 08, 2024
by
Sil Vilerino
d3d12
Merged
Approved
4
updated
Mar 08, 2024
d3d12: Fix D3D12_FEATURE_DATA_PLACED_RESOURCE_SUPPORT_INFO cap check
!28074
· created
Mar 08, 2024
by
Sil Vilerino
d3d12
Merged
Approved
3
updated
Mar 08, 2024
d3d12: HEVC Encode - Query slice config mode based on user slice setting
!28007
· created
Mar 06, 2024
by
tengjinchung
d3d12
Merged
Approved
1
updated
Mar 07, 2024
nir_lower_tex_shadow: For old-style shadows, use vec4(result, 0, 0, 1)
!28001
· created
Mar 06, 2024
by
Jesse Natalie
NIR
d3d12
Merged
6
updated
Mar 07, 2024
d3d12/va: Add support for media only devices
!27997
· created
Mar 05, 2024
by
Sil Vilerino
VA-API
d3d12
Merged
32
updated
Mar 06, 2024
d3d12: Video encode - Update CQP rate control parameters based on frontend/va changes
!28018
· created
Mar 06, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 06, 2024
d3d12: Point sprite lowering pass needs to handle arrays
!27999
· created
Mar 06, 2024
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Mar 06, 2024
microsoft/compiler: Remove code after discard/terminate in later optimization steps
!27996
· created
Mar 05, 2024
by
Jesse Natalie
d3d12
dozen
Merged
1
updated
Mar 05, 2024
d3d12: Do not use PIPE_BIND_DISPLAY_TARGET for d3d12_video_buffer
!27918
· created
Mar 01, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Mar 01, 2024
st/mesa: st_update_array optimizations + d3d12 fix (remaining reviewed commits)
!27731
· created
Feb 21, 2024
by
Marek Olšák
d3d12
mesa
Merged
0
updated
Feb 21, 2024
microsoft/compiler: Fix SM6.6 non-bindless handle annotation for UAV counter
!27708
· created
Feb 20, 2024
by
Jesse Natalie
d3d12
Merged
Approved
0
updated
Feb 21, 2024
wgl, d3d12: HDR support
!27512
· created
Feb 07, 2024
by
Jesse Natalie
d3d12
wgl
Merged
Approved
13
updated
Feb 15, 2024
mesa: throw GL_INVALID_OPERATION as expected for unsupported TextureStorage2DMultisample
!25931
· created
Oct 27, 2023
by
Mike Blumenkrantz
d3d12
freedreno
mesa
zink
Merged
22
updated
Feb 14, 2024
d3d12: Subgroup ballot
!27528
· created
Feb 08, 2024
by
Jesse Natalie
d3d12
Merged
Approved
1
updated
Feb 08, 2024
d3d12: d3d12_video_encoder_negotiate_current_h264_slices_configuration to use correct mode when intra-refresh is on
!27367
· created
Jan 30, 2024
by
Sil Vilerino
d3d12
Merged
Approved
0
updated
Jan 31, 2024
frontends/va, d3d12: Fix PIPE_VIDEO_SLICE_MODE_MAX_SLICE_SICE -> PIPE_VIDEO_SLICE_MODE_MAX_SLICE_SIZE typo
!27342
· created
Jan 29, 2024
by
Sil Vilerino
VA-API
d3d12
Merged
Approved
4
updated
Mar 22, 2024
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