zink: switch to deqp-runner for piglit jobs
There's a few changes in the expected results. First of all, there's a few failures that are now interpreted as crashes. These test are:
- glx@glx-visuals-depth
- glx@glx-visuals-depth -pixmap
- glx@glx-visuals-stencil
- glx@glx-visuals-stencil -pixmap
Secondly, and more surprisingly, there's three tests that were previously passing, but are now failing. These are all EGL-related, so it's likely that there's some EGL interaction that is different with the new runner. These tests are:
- spec@egl 1.4@eglterminate then unbind context
- spec@egl_khr_surfaceless_context@viewport
- spec@egl_mesa_configless_context@basic
Edited by Erik Faye-Lund