Skip to content

d3d12: Handle null constant buffers

Jesse Natalie requested to merge jenatali/mesa:d3d12-null-cbv-descriptor into master

RuneScape ends up hitting this path, and it's easy enough to get some well-defined behavior instead of a crash. RuneScape refuses to work with Mesa's OpenGL32.dll though so I haven't fully validated this actually fixes the game.

Merge request reports