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radeonsi: fix hang caused by for loop with exec=0 in LS and ES; remove gs_prolog::gfx9_prev_is_vs

Marek Olšák requested to merge mareko/mesa:gfxbench-hang into master

The hang fix is a rewrite of the logic that inserts if/endif around shaders. I don't think it can be done in a simpler way.

Edited by Marek Olšák

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