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iris: Avoid extra resolves and some stencil-specific code for blits

Nanley Chery requested to merge nchery/mesa:refactor/iris-blit-mask into master

A perf CI run (nchery#43) against the latest scheduled run (mesa_master@b9fccafed61) reports:

  • Changes for some synthetic benchmarks, but they don't actually call iris_blit.
  • FPS bump of 1.1% (+/-0.06%) for Counter-Strike GO on TGL (presumably true as a L4D2 trace is helped).

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