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d3d12: lower bitfield_extract to shifts

Erik Faye-Lund requested to merge kusma/mesa:d3d12-lower-bitfield-extract into master

This wasn't implemented yet, because we hadn't encountered it yet. But now it seems we can trigger this, thanks to the nv_copy_depth_to_color piglit tests.

This makes the test go from crash to fail, which isn't perfect, but it's better than nothing.

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