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d3d12: Changes in preparation of cross-plat support

Jesse Natalie requested to merge jenatali/mesa:d3d12-wsl-fixes into master

This MR has a series of changes to improve compatibility of the D3D12 and NIR->DXIL code for non-MSVC compilers (specifically was using GCC, but I expect I'll find more with Clang...), and non-Windows SDKs. This is a step in the direction of being able to use this code for supporting GL in WSL. Some of these changes are real bugfixes, while others are just silencing warnings/errors through better code hygiene.

/cc @kusma @billkris.ms

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