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panfrost: Force late pixel kill when depth/stencil is written from the FS

Boris Brezillon requested to merge bbrezillon/mesa:bifrost-zs-emit-fix into master

If we don't do that, pixels might be killed early thus preventing the fragment shader from being called and updating the depth/stencil value.

Signed-off-by: Boris Brezillon boris.brezillon@collabora.com

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