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v3dv: enable the logicOp feature

Iago Toral requested to merge itoral/mesa:v3dv_enable_logicop into master

For us this is mostly handled in the compiler by a NIR lowering so for the Vulkan driver we only need to make sure that we program our shader key correctly from the pipeline state, which we were already doing.

It doesn't look like CTS has any coverage for this yet so it has only been smoke tested, but it seems to be working correctly, as expected.

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