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panfrost: Precise occlusion query support

Icecream95 requested to merge icecream95/mesa:counter-query into master

In the "counter" occlusion query mode, each shader core has a separate counter, and the counter values are multiplied by four.

It's possible the values are actually multiplied by the number of shader cores, but with no proof either way I'm going to leave it with the faster constant division.

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