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glx: Allow depth-30 pbuffers to work without a depth-30 pixmap format

Adam Jackson requested to merge ajax/mesa:glx-rgb30-pbuffers into master

The backing pixmap needs to be big enough to hold depth-30 rendering, but the server doesn't necessarily have a depth-30 pixmap format. Just round up to the 32bpp format you'd be using anyway.

Fixes: #3527 (closed)

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