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turnip: rework vertex buffers draw state handling

Jonathan Marek requested to merge flto/mesa:turnip5 into master

This exploits a HW optimization for when only the size of a draw state is changed, to make things simpler and more optimal (assuming a well behaved user which doesn't unecessarily call CmdBindVertexBuffers many times)

When this is merged, I will update !5832 (merged) to use the same solution for viewports/scissors, which have the same problem.

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