util: Initialize pipe_shader_state for passthrough and transform shaders
mesa/st is initializing pipe_shader_state for user define shaders. This patch intialized pipe_shader_state for all passthough and transform shaders.
This fixes crashes for several opengl apps. Issue is found in vmware internal testing
Fixes: f01c0565 ("draw: free the NIR IR.")
Reviewed-by: Charmaine Lee charmainel@vmware.com Reviewed-by: Roland Scheidegger sroland@vmware.com Reviewed-by: Marek Olšák marek.olsak@amd.com