Doom Eternal happily creates a swapchain with 2 images for IMMEDIATE...
This fixes a 10% performance issues with Doom Eternal for me.
Since the game only sets a minImageCount increasing till our own minimum is totally okay.
I thought about putting this behind a driconf flag but
- The games keep working
- The performance issues is relatively small.
So likely very few people will file bugs due to the resulting behavior. So not fixing it does not really give a reporting advantage to help pressure game devs ...
(Specifically for Doom Eternal I am working on reporting the issue)