Skip to content

glsl: Restore the IsES flag on the shader when reading from cache.

Emma Anholt requested to merge anholt/mesa:cache-ises into master

I found that when trying to MESA_SHADER_CAPTURE_PATH a trace, I was getting "GLSL >= 3.00" for the ES shaders I was trying to capture. Keeping this metadata in the cached shader program lets us capture correctly.

Merge request reports