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iris: toggle on PIPE_CAP_MIXED_COLOR_DEPTH_BITS

Tapani Pälli requested to merge tpalli/mesa:iris_mixed_color_depth into master

This enables additional EGL configs where we have depth/stencil buffer with different number of bits per pixel than color buffer has. This enables some Android games to work that require such config.

Signed-off-by: Tapani Pälli tapani.palli@intel.com

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