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Draft: anv: expose fullyCoveredFragmentShaderInputVariable for vkd3d-proton 12_2

What does this MR do and why?

anv: expose fullyCoveredFragmentShaderInputVariable for vkd3d-proton 12_2

Unsupported for vulkan, but can be overriden for vkd3d.

Signed-off-by: Rohan Garg <rohan.garg@intel.com>

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