Draft: anv: expose fullyCoveredFragmentShaderInputVariable for vkd3d-proton 12_2
requested to merge shadeslayer/mesa:review/override_fullyCoveredFragmentShaderInputVariable into main
What does this MR do and why?
anv: expose fullyCoveredFragmentShaderInputVariable for vkd3d-proton 12_2
Unsupported for vulkan, but can be overriden for vkd3d.
Signed-off-by: Rohan Garg <rohan.garg@intel.com>