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intel: Expose Shader Hashes for Compute/Draw stages

michaelonchrome requested to merge michaelonchrome/mesa:shader_hashes into main

What does this MR do and why?

Expose compute/compute indirects and draw/draw indirects shaders to u_trace and perfetto.

Signed-off-by: Michael Cheng michael.cheng@intel.com

Edited by michaelonchrome

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