For indexed draw number of VS invocations is (ctx->max_index - ctx->min_index + 1), so we have to use this number when calculating space for varyings, gl_Position and gl_PointSize.
Signed-off-by: Vasily Khoruzhick anarsoul@gmail.com
For indexed draw number of VS invocations is (ctx->max_index - ctx->min_index + 1), so we have to use this number when calculating space for varyings, gl_Position and gl_PointSize.
Signed-off-by: Vasily Khoruzhick anarsoul@gmail.com