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anv: update shader descriptor resource limits

What does this MR do and why?

anv: update shader descriptor resource limits

Some limits got stuck to the old binding table limits. Those don't
apply anymore since EXT_descriptor_indexing was implemented.

Fixes: 6e230d7607 ("anv: Implement VK_EXT_descriptor_indexing")
Fixes: 96c33fb027 ("anv: enable direct descriptors on platforms with extended bindless offset")

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