panvk: fix gl_VertexIndex
What does this MR do and why?
panvk: fix gl_VertexIndex
According to pandecode, r32 is global attribute offset and r36 is vertex
offset. Follow panfrost to use r36 instead of r32 for both non-indexed
firstVertex and indexed vertexOffset.
With this, gl_VertexIndex stops being zero-based which is incorrect.
This fixes dEQP-VK.draw.renderpass.simple_draw.*
.