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intel/brw: Skip per-primitive inputs when computing flat input mask

Caio Oliveira requested to merge cmarcelo/mesa:push-tnrzzsmzqtox into main

The per-primitive have their own separate section in the FS thread payload, and are not considered when setting the mask in 3STATE_SBE's ConstantInterpolationEnable.

This is also consistent with what is done for brw_interp_reg().

Fixes

  • dEQP-VK.mesh_shader.ext.misc.clip_geom_provoking_last
  • dEQP-VK.mesh_shader.ext.misc.clip_geom_and_task_shader_provoking_last

Backport-to: 24.2

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