nvk: Hash minSampleShading in nvk_hash_graphics_state()
We put minSampleShading
in the nvk_shader
and [de]serialize that to/from
the binary so it also needs to go in the hash. We could also plumb the
pipeline state through to the deserialize callback but that's quite a
stretch and this literally only affects minSampleShading
which is a
rarely used feature.
Edited by Faith Ekstrand