Skip to content

nvk: Hash minSampleShading in nvk_hash_graphics_state()

Faith Ekstrand requested to merge gfxstrand/mesa:nvk/hash-mss into main

We put minSampleShading in the nvk_shader and [de]serialize that to/from the binary so it also needs to go in the hash. We could also plumb the pipeline state through to the deserialize callback but that's quite a stretch and this literally only affects minSampleShading which is a rarely used feature.

Edited by Faith Ekstrand

Merge request reports

Loading