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anv: be consistent regarding non-render engines accross Kernel drivers

Paulo Zanoni requested to merge pzanoni/mesa:xe-non-render-queues into main

The same issue observed in Cyberpunk 2077 of >20% performance regression when the Compute queue is enabled is present in xe.ko, at least on my machine. I documented this as: #11754

Also, it doesn't seem like the copy queue causes any regressions, so perhaps it's better to enable it.

Another approach we could have here is to enable everything and leave Cyberpunk in an app-specific workaround, but I'd prefer that we actually try to understand what's going on with Cyberpunk before we do this.

I also tested F1 22 and got different results than what Calleb had achieved (I got a 5% boost on my LNL, he got a regression). I'll spend more time on this soon, but this is definitely an argument in favor of enabling the compute queue at some point.

@fjdegroo @ccallawa: I need your input on this one.

Edited by Paulo Zanoni

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