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asahi: Aug 12 sync

Alyssa Rosenzweig requested to merge alyssa/mesa:agx/blockblit-take into main
  • UAPI bump
  • soft fault optimizations
  • refactoring in prep for BDA/sparse/etc in Honeykrisp
  • drawIndirectCount in honeykrisp
  • shaderResourceMinLod in hk
  • little compiler optimizations
  • compute blitter, hopefully done properly this time 😄

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