d3d12: Fix Xbox GDK gallium driver Build
What does this MR do and why?
Fix Xbox builds by conditionally removing unsupported enum
Note a small potential issue to note, src/gallium/drivers/d3d12/d3d12_resource.cpp
the condition/feature screen->opts12.RelaxedFormatCastingSupported
has been ignored, since it relies on dev10
, not sure if a better alternative is to set RelaxedFormatCastingSupported
to false
(d3d12_screen.cpp?page=2#L1486) to ensure consistent behaviour through out.