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tu: Enable UBWC for D24S8 with USAGE_SAMPLED and formatless border color

What does this MR do and why?

DXVK and VKD3D-Proton use customBorderColorWithoutFormat and have most of D24S8 images with USAGE_SAMPLED, in such case we disable UBWC for correctness. However, games don't use border color for depth-stencil images. So we elect to ignore this edge case and force UBWC to be enabled.

See also https://github.com/doitsujin/dxvk/issues/4191

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