tu: Enable UBWC for D24S8 with USAGE_SAMPLED and formatless border color
What does this MR do and why?
DXVK and VKD3D-Proton use customBorderColorWithoutFormat
and have most of
D24S8 images with USAGE_SAMPLED
, in such case we disable UBWC for correctness.
However, games don't use border color for depth-stencil images. So we elect
to ignore this edge case and force UBWC to be enabled.