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spirv: Remove dead shader_call_data from all RT stages

Konstantin Seurer requested to merge KonstantinSeurer/mesa:spirv-rt-app-wa into main
spirv: Remove dead shader_call_data from all RT stages

Having multiple shader_call_data can cause incorrect behavior since the
compiler expects there to be only one shader_call_data variable.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11585

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