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intel/brw: allocate large table in the heap instead of the stack

Romaric Jodin requested to merge rjodin/mesa:main into main

What does this MR do and why?

This MR avoids segmentation fault when compiler a shader with a large number of virtual registers.

intel/brw: allocate large table in the heap instead of the stack

When having a large number of virtual register this table can be too
large to be allocated on the stack.

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